I'm impressed with the level of detail in the backstories of all the characters and in the overarching narrative. The partial to full voice acting was a nice touch. Arabella's story felt the most fleshed-out to me. I enjoyed piecing together all the details of her past. However, my favorite characters were probably Marianne, whose personality and secrets and voice were the most intriguing to me, and Lysander, whose character design was just god-tier. He was one of the last characters I met, and I was picturing him as an abrasive old uncle, perhaps a bit similar to the enigmatic Rory. So I was taken aback by how handsome Lysander looked. I just love his hair, outfit, eye color, and even the visible veins on the side of his face.
I was taken off guard by the direction the story took after I met a certain doctor. From that point on, the tone of the overarching narrative seemed to skew a bit darker. Before that part of the plot, I naively thought I'd just be shambling about in my admittedly worn-out state and assisting the eccentric cast of ghosts without being in too much danger myself.
The backgrounds were all gorgeous. I loved the little animations, especially of the bottle that kept tipping itself. The animation in the entrance hall, which was incredibly subtle, perhaps should have tipped me off to the fact that certain charaters were not as they initially seemed.
My favorite musical tracks were probably the ones that played in the lounge and in the bedroom.
Overall, this was an engaging experience. Congrats to everyone in the team for putting out such a solid project!
(Note: Copy-pasting this comment from the Spooktober VN Jam 2023 page.)
Oh, this was so much fun to play! I adored the animated backgrounds, the variety of personalities among the ghosts, and even the stomach-turning, detailed descriptions of the player character's slow decay. The voice acting is quite, quite good, and the character designs are absolutely stunning--excellent work all around, and doubly impressive for having been made within the constraints of the jam! ✨
I really liked this, but I think I either messed up or it bugged out on me. I hadn't finished the storylines for everyone (had solved about four ghosts) and then suddenly the game repeated a scene when I swapped rooms and then began acting as if I had gone to endgame and did a final sequence, which was very confusing.
I love the characters and the concept! Definitely some wild storytelling and lovely art and atmosphere.
It was when talking to Marion (I think that was her name, the 1920s one), I had just sort of "solved" her issue and was having the conversation with the Voice about the aftermath. I left to go to a different room, then went back to her room once on the map because I realized I hadn't checked if any new dialogue options had popped up, and then the same scene of "solving" played out except this time it segued directly into what seemed to be endgame. I wasn't sure if i had somehow run out of a time limit or something, but I had not yet resolved everyone (hadn't helped the one person realize he was dead and I think I had more to do with someone else, I couldn't remember). The ghosts were definitely all acting like I had finished their storylines in the endgame.
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I'm impressed with the level of detail in the backstories of all the characters and in the overarching narrative. The partial to full voice acting was a nice touch. Arabella's story felt the most fleshed-out to me. I enjoyed piecing together all the details of her past. However, my favorite characters were probably Marianne, whose personality and secrets and voice were the most intriguing to me, and Lysander, whose character design was just god-tier. He was one of the last characters I met, and I was picturing him as an abrasive old uncle, perhaps a bit similar to the enigmatic Rory. So I was taken aback by how handsome Lysander looked. I just love his hair, outfit, eye color, and even the visible veins on the side of his face.
I was taken off guard by the direction the story took after I met a certain doctor. From that point on, the tone of the overarching narrative seemed to skew a bit darker. Before that part of the plot, I naively thought I'd just be shambling about in my admittedly worn-out state and assisting the eccentric cast of ghosts without being in too much danger myself.
The backgrounds were all gorgeous. I loved the little animations, especially of the bottle that kept tipping itself. The animation in the entrance hall, which was incredibly subtle, perhaps should have tipped me off to the fact that certain charaters were not as they initially seemed.
My favorite musical tracks were probably the ones that played in the lounge and in the bedroom.
Overall, this was an engaging experience. Congrats to everyone in the team for putting out such a solid project!
(Note: Copy-pasting this comment from the Spooktober VN Jam 2023 page.)
Oh, this was so much fun to play! I adored the animated backgrounds, the variety of personalities among the ghosts, and even the stomach-turning, detailed descriptions of the player character's slow decay. The voice acting is quite, quite good, and the character designs are absolutely stunning--excellent work all around, and doubly impressive for having been made within the constraints of the jam! ✨
Very impressive work. The atmosphere of the mysterious haunted mansion is absolutely amazing.
I liked how unique each character's personality and storyline was. Great character designs, soundtrack and voice acting.
I wish there were more than two CGs, but the ones featured in the current version of the visual novel are really beautiful.
I enjoyed discovering the ghosts' backstories and helping them to move on.
Thanks so much for the kind words! Also, I love the art of Aures!
I really liked this, but I think I either messed up or it bugged out on me. I hadn't finished the storylines for everyone (had solved about four ghosts) and then suddenly the game repeated a scene when I swapped rooms and then began acting as if I had gone to endgame and did a final sequence, which was very confusing.
I love the characters and the concept! Definitely some wild storytelling and lovely art and atmosphere.
Thank you for the feedback and for the bug report! I am trying to resolve this bug now, do you happen to know what scene replayed?
It was when talking to Marion (I think that was her name, the 1920s one), I had just sort of "solved" her issue and was having the conversation with the Voice about the aftermath. I left to go to a different room, then went back to her room once on the map because I realized I hadn't checked if any new dialogue options had popped up, and then the same scene of "solving" played out except this time it segued directly into what seemed to be endgame. I wasn't sure if i had somehow run out of a time limit or something, but I had not yet resolved everyone (hadn't helped the one person realize he was dead and I think I had more to do with someone else, I couldn't remember). The ghosts were definitely all acting like I had finished their storylines in the endgame.
Got it! Bug fixed, just a typo on my end. Thank you so much for your help! Will upload the new build later this evening.